您的当前位置:首页>资讯 > 正文

今日关注:魔兽worldserver.conf服务端配置文件说明第四段

  • 2023-05-02 15:17:42 来源:哔哩哔哩

# STATS LIMITS


(相关资料图)

# 统计系统设置

#    Stats.Limits.Enable

#        Description: Enable or disable stats system.

#        Default:     0 - Disabled

Stats.Limits.Enable = 0

#

#    Stats.Limit.[STAT]

#        Description: Set percentage limit for dodge, parry, block and crit rating.

#        Default:     95.0 (95%)

Stats.Limits.Dodge = 95.0

Stats.Limits.Parry = 95.0

Stats.Limits.Block = 95.0

Stats.Limits.Crit  = 95.0

#

###################################################################################################

###################################################################################################

# AUTO BROADCAST

# 自动广播

#    AutoBroadcast.On

#        Description: Enable auto broadcast.

#        Default:     0 - (Disabled)

#                     1 - (Enabled)

AutoBroadcast.On = 0

#

#    AutoBroadcast.Center

#        Description: Auto broadcasting display method.

#        Default:     0 - (Announce)

#                     1 - (Notify)

#                     2 - (Both)

AutoBroadcast.Center = 0

#

#    AutoBroadcast.Timer

#        Description: Timer (in milliseconds) for auto broadcasts.

#        Default:     600000 - (10 minutes)

AutoBroadcast.Timer = 600000

#

###################################################################################################

###################################################################################################

# BATTLEGROUND CONFIG

# 战场配置

#    Battleground.CastDeserter

#        Description: Cast Deserter spell at players who leave battlegrounds in progress.

#        Default:     1 - (Enabled)

#                     0 - (Disabled)

Battleground.CastDeserter = 1

#

#    Battleground.QueueAnnouncer.Enable

#        Description: Announce battleground queue status to chat.

#        Default:     0 - (Disabled)

#                     1 - (Enabled)

Battleground.QueueAnnouncer.Enable = 0

#

#    Battleground.QueueAnnouncer.PlayerOnly

#        Description: Battleground queue announcement type.

#        Default:     0 - (System message, Anyone can see it)

#                     1 - (Private, Only queued players can see it)

Battleground.QueueAnnouncer.PlayerOnly = 0

#

#    Battleground.StoreStatistics.Enable

#        Description: Store Battleground scores in the database.

#        Default:     0 - (Disabled)

#                     1 - (Enabled)

Battleground.StoreStatistics.Enable = 0

#

#    Battleground.TrackDeserters.Enable

#        Description: Track deserters of Battlegrounds.

#        Default:     0 - (Disabled)

#                     1 - (Enabled)

Battleground.TrackDeserters.Enable = 0

#

#    Battleground.InvitationType

#        Description: Set Battleground invitation type.

#        Default:     0 - (Normal, Invite as much players to battlegrounds as queued,

#                          Don't bother with balance)

#                     1 - (Experimental, Don't allow to invite much more players

#                          of one faction)

#                     2 - (Experimental, Try to have even teams)

Battleground.InvitationType = 0

#

#    Battleground.PrematureFinishTimer

#        Description: Time (in milliseconds) before battleground will end prematurely if there are

#                     not enough players on one team. (Values defined in battleground template)

#        Default:     300000 - (Enabled, 5 minutes)

#                     0      - (Disabled, Not recommended)

Battleground.PrematureFinishTimer = 300000

#

#    Battleground.PremadeGroupWaitForMatch

#        Description: Time (in milliseconds) a pre-made group has to wait for matching group of the

#                     other faction.

#        Default:     1800000 - (Enabled, 30 minutes)

#                     0       - (Disabled, Not recommended)

Battleground.PremadeGroupWaitForMatch = 1800000

#

#    Battleground.GiveXPForKills

#        Description: Give experience for honorable kills in battlegrounds,

#                     the rate can be changed in the Rate.XP.BattlegroundKill setting.

#        Default:     0 - (Disabled)

#                     1 - (Enabled)

Battleground.GiveXPForKills = 0

#

#    Battleground.Random.ResetHour

#        Description: Hour of the day when the global instance resets occur.

#        Range:       0-23

#        Default:     6 - (06:00 AM)

Battleground.Random.ResetHour = 6

#

#     Battleground.RewardWinnerHonorFirst

#     Battleground.RewardWinnerArenaFirst

#     Battleground.RewardWinnerHonorLast

#     Battleground.RewardWinnerArenaLast

#     Battleground.RewardLoserHonorFirst

#     Battleground.RewardLoserHonorLast

#        Description: Random Battlegrounds / call to the arms rewards.

#        Default:     30 - Battleground.RewardWinnerHonorFirst

#                     25 - Battleground.RewardWinnerArenaFirst

#                     15 - Battleground.RewardWinnerHonorLast

#                     0  - Battleground.RewardWinnerArenaLast

#                     5  - Battleground.RewardLoserHonorFirst

#                     5  - Battleground.RewardLoserHonorLast

#

Battleground.RewardWinnerHonorFirst = 30

Battleground.RewardWinnerArenaFirst = 25

Battleground.RewardWinnerHonorLast  = 15

Battleground.RewardWinnerArenaLast  = 0

Battleground.RewardLoserHonorFirst  = 5

Battleground.RewardLoserHonorLast   = 5

#

#    Battleground.ReportAFK

#        Description: Number of reports needed to kick someone AFK from Battleground.

#        Range:       1-9

#        Default:     3

Battleground.ReportAFK = 3

#

###################################################################################################

###################################################################################################

# BATTLEFIELD CONFIG

# 战场设置?

#     Wintergrasp.Enable

#         Description: Enable the Wintergrasp battlefield.

#         Default:     0 - (Disabled)

#                      1 - (Enabled, Experimental as in incomplete, bugged and with crashes)

Wintergrasp.Enable = 0

#

#     Wintergrasp.PlayerMax

#         Description: Maximum number of players allowed in Wintergrasp.

#         Default:     100

Wintergrasp.PlayerMax = 100

#

#     Wintergrasp.PlayerMin

#         Description: Minimum number of players required for Wintergrasp.

#         Default:     0

Wintergrasp.PlayerMin = 0

#

#     Wintergrasp.PlayerMinLvl

#         Description: Required character level for the Wintergrasp battle.

#         Default:     77

Wintergrasp.PlayerMinLvl = 77

#

#     Wintergrasp.BattleTimer

#         Description: Time (in minutes) for the Wintergrasp battle to last.

#         Default:     30

Wintergrasp.BattleTimer = 30

#

#     Wintergrasp.NoBattleTimer

#         Description: Time (in minutes) between Wintergrasp battles.

#         Default:     150

Wintergrasp.NoBattleTimer = 150

#

#     Wintergrasp.CrashRestartTimer

#         Description: Time (in minutes) to delay the restart of Wintergrasp if the world server

#                      crashed during a running battle.

#         Default:     10

Wintergrasp.CrashRestartTimer = 10

#

###################################################################################################

###################################################################################################

# ARENA CONFIG

# 竞技场设置

#    Arena.MaxRatingDifference

#        Description: Maximum rating difference between two teams in rated matches.

#        Default:     150 - (Enabled)

#                     0   - (Disabled)

Arena.MaxRatingDifference = 150

#

#    Arena.RatingDiscardTimer

#        Description: Time (in milliseconds) after which rating differences are ignored when

#                     setting up matches.

#        Default:     600000 - (Enabled, 10 minutes)

#                     0      - (Disabled)

Arena.RatingDiscardTimer = 600000

#

#    Arena.RatedUpdateTimer

#        Description: Time (in milliseconds) between checks for matchups in rated arena.

#        Default:     5000 - (5 seconds)

Arena.RatedUpdateTimer = 5000

#

#    Arena.AutoDistributePoints

#        Description: Automatically distribute arena points.

#        Default:     0 - (Disabled)

#                     1 - (Enabled)

Arena.AutoDistributePoints = 0

#

#    Arena.AutoDistributeInterval

#        Description: Time (in days) how often arena points should be distributed if automatic

#                     distribution is enabled.

#        Default:     7 - (Weekly)

Arena.AutoDistributeInterval = 7

#

#    Arena.QueueAnnouncer.Enable

#        Description: Announce arena queue status to chat.

#        Default:     0 - (Disabled)

#                     1 - (Enabled)

Arena.QueueAnnouncer.Enable = 0

#

#    Arena.ArenaSeason.ID

#        Description: Current arena season id shown in clients.

#        Default:     8

Arena.ArenaSeason.ID = 8

#

#    Arena.ArenaSeason.InProgress

#        Description: State of current arena season.

#        Default:     1 - (Active)

#                     0 - (Finished)

Arena.ArenaSeason.InProgress = 1

#

#    Arena.ArenaStartRating

#        Description: Start rating for new arena teams.

#        Default:     0

Arena.ArenaStartRating = 0

#

#    Arena.ArenaStartPersonalRating

#        Description: Start personal rating when joining a team.

#        Default:     0

Arena.ArenaStartPersonalRating = 0

#

#    Arena.ArenaStartMatchmakerRating

#        Description: Start matchmaker rating for players.

#        Default:     1500

Arena.ArenaStartMatchmakerRating = 1500

#

#    Arena.ArenaWinRatingModifier1

#        Description: Modifier of rating addition when winner team rating is less than 1300

#                     be aware that from 1000 to 1300 it gradually decreases automatically down to the half of it

#                     (increasing this value will give more rating)

#        Default:     48

Arena.ArenaWinRatingModifier1 = 48

#

#    Arena.ArenaWinRatingModifier2

#        Description: Modifier of rating addition when winner team rating is equal or more than 1300

#                     (increasing this value will give more rating)

#        Default:     24

Arena.ArenaWinRatingModifier2 = 24

#

#    Arena.ArenaLoseRatingModifier

#        Description: Modifier of rating subtraction for loser team

#                     (increasing this value will subtract more rating)

#        Default:     24

Arena.ArenaLoseRatingModifier = 24

#

#    Arena.ArenaMatchmakerRatingModifier

#        Description: Modifier of matchmaker rating

#        Default:     24

Arena.ArenaMatchmakerRatingModifier = 24

#

#    ArenaLog.ExtendedInfo

#        Description: Include extended info to ArenaLogFile for each player after rated arena

#                     matches (guid, name, team, IP, healing/damage done, killing blows).

#        Default:     0 - (Disabled)

#                     1 - (Enabled)

ArenaLog.ExtendedInfo = 0

#

###################################################################################################

###################################################################################################

# NETWORK CONFIG

# 网络设置

#    Network.Threads

#        Description: Number of threads for network.

#         Default:    1 - (Recommended 1 thread per 1000 connections)

Network.Threads = 1

#

#    Network.OutKBuff

#        Description: Amount of memory (in bytes) used for the output kernel buffer (see SO_SNDBUF

#                     socket option, TCP manual).

#        Default:     -1 - (Use system default setting)

Network.OutKBuff = -1

#

#    Network.OutUBuff

#        Description: Amount of memory (in bytes) reserved in the user space per connection for

#                     output buffering.

#         Default:    65536

Network.OutUBuff = 65536

#

#    Network.TcpNoDelay:

#        Description: TCP Nagle algorithm setting.

#         Default:    0 - (Enabled, Less traffic, More latency)

#                     1 - (Disabled, More traffic, Less latency, TCP_NO_DELAY)

Network.TcpNodelay = 1

#

###################################################################################################

###################################################################################################

# CONSOLE AND REMOTE ACCESS

# 控制台和远程访问

#    Console.Enable 控制台开关

#        Description: Enable console.

#        Default:     1 - (Enabled)

#                     0 - (Disabled)

Console.Enable = 1

#

#    Ra.Enable 远程访问开关

#        Description: Enable remote console (telnet).

#        Default:     0 - (Disabled)

#                     1 - (Enabled)

Ra.Enable = 0

#

#    Ra.IP 远程访问IP

#        Description: Bind remote access to IP/hostname.

#        Default:     "0.0.0.0" - (Bind to all IPs on the system)

Ra.IP = "0.0.0.0"

#

#    Ra.Port 远程访问端口

#        Description: TCP port to reach the remote console.

#        Default:     3443

Ra.Port = 3443

#

#    Ra.MinLevel 远程访问最低安全等级

#        Description: Required security level to use the remote console.

#        Default:     3

Ra.MinLevel = 3

#

#    SOAP.Enable

#        Description: Enable soap service.

#        Default:     0 - (Disabled)

#                     1 - (Enabled)

SOAP.Enabled = 0

#

#    SOAP.IP

#        Description: Bind SOAP service to IP/hostname.

#        Default:     "xxx.xxx.xxx.xxx(你自己服务器IP地址)" - (Bind to localhost)

SOAP.IP = "xxx.xxx.xxx.xxx(你自己服务器IP地址)"

#

#    SOAP.Port

#        Description: TCP port to reach the SOAP service.

#        Default:     7878

SOAP.Port = 7878

#

###################################################################################################

###################################################################################################

# CHARACTER DELETE OPTIONS

# 角色命名删除选项

#    CharDelete.Method

#        Description: Character deletion behavior.

#        Default:     0 - (Completely remove character from the database)

#                     1 - (Unlink the character from account and free up the name, Appears as

#                         deleted ingame)

CharDelete.Method = 0

#

#    CharDelete.MinLevel

#        Description: Required level to use the unlinking method if enabled for non-heroic classes.

#        Default:     0  - (Same method for every level)

#                     1+ - (Only characters with the specified level will use the unlinking method)

CharDelete.MinLevel = 0

#

#    CharDelete.DeathKnight.MinLevel

#        Description: Required level to use the unlinking method if enabled for death knights.

#        Default:     0  - (Same method for every level)

#                     1+ - (Only characters with the specified level will use the unlinking method)

CharDelete.DeathKnight.MinLevel = 0

#

#    CharDelete.KeepDays

#        Description: Time (in days) before unlinked characters will be removed from the database.

#        Default:     30 - (Enabled)

#                     0  - (Disabled, Don't delete any characters)

CharDelete.KeepDays = 30

#

###################################################################################################

###################################################################################################

# CUSTOM SERVER OPTIONS

# 自定义服务器选项

#     AllowTrackBothResources

#        Description: Allows players to track herbs and minerals at the same time (if they have the skills)

#        Default:     0 - (Do not allow)

#                     1 - (Allow)

#

#        Note:        The following are client limitations and cannot be coded for:

#                     * The minimap tracking icon will display whichever skill is activated second.

#                     * The minimap tracking list will only show a check mark next to the last skill activated (sometimes this

#                       bugs out and doesn't switch the check mark. It has no effect on the actual tracking though).

#                     * The minimap dots are yellow for both resources.

AllowTrackBothResources = 0

#

#    PlayerStart.AllReputation

#        Description: Players will start with most of the high level reputations that are needed

#                     for items, mounts etc.

#        Default:     0 - (Disabled)

#                     1 - (Enabled)

PlayerStart.AllReputation = 0

#

#    PlayerStart.AllSpells

#        Description: If enabled, players will start with all their class spells (not talents).

#                     You must populate playercreateinfo_spell_custom table with the spells you

#                     want, or this will not work! The table has data for all classes / races up

#                     to WoTLK expansion.

#        Default:     0 - (Disabled)

#                     1 - (Enabled)

PlayerStart.AllSpells = 0

#

#    PlayerStart.MapsExplored

#        Description: Characters start with all maps explored.

#        Default:     0 - (Disabled)

#                     1 - (Enabled)

PlayerStart.MapsExplored = 0

#

#    HonorPointsAfterDuel

#        Description: Amount of honor points the duel winner will get after a duel.

#        Default:     0  - (Disabled)

#                     1+ - (Enabled)

HonorPointsAfterDuel = 0

#

#    ResetDuelCooldowns

#        Description: Reset all cooldowns before duel starts and restore them when duel ends.

#        Default:     0  - (Disabled)

#                     1  - (Enabled)

ResetDuelCooldowns = 0

#    ResetDuelHealthMana

#        Description: Reset health and mana before duel starts and restore them when duel ends.

#        Default:     0  - (Disabled)

#                     1  - (Enabled)

ResetDuelHealthMana = 0

#

#    AlwaysMaxWeaponSkill

#        Description: Players will automatically gain max weapon/defense skill when logging in,

#                     or leveling.

#        Default:     0 - (Disabled)

#                     1 - (Enabled)

AlwaysMaxWeaponSkill = 0

#

#    PvPToken.Enable

#        Description: Character will receive a token after defeating another character that yields

#                     honor.

#        Default:     0 - (Disabled)

#                     1 - (Enabled)

PvPToken.Enable = 0

#

#    PvPToken.MapAllowType

#        Description: Define where characters can receive tokens.

#        Default:     4 - (All maps)

#                     3 - (Battlegrounds)

#                     2 - (FFA areas only like Gurubashi arena)

#                     1 - (Battlegrounds and FFA areas)

PvPToken.MapAllowType = 4

#

#    PvPToken.ItemID

#        Description: Item characters will receive after defeating another character if PvP Token

#                     system is enabled.

#        Default:     29434 - (Badge of justice)

PvPToken.ItemID = 29434

#

#    PvPToken.ItemCount

#        Description: Number of tokens a character will receive.

#        Default:     1

PvPToken.ItemCount = 1

#

#    NoResetTalentsCost

#        Description: Resetting talents doesn't cost anything.

#        Default:     0 - (Disabled)

#                     1 - (Enabled)

NoResetTalentsCost = 0

#

#     Guild.AllowMultipleGuildMaster

#        Description: Allow more than one guild master. Additional Guild Masters must be set using

#                     the ".guild rank" command.

#        Default:     0 - (Disabled)

#                     1 - (Enabled)

Guild.AllowMultipleGuildMaster = 0

#

#     ShowKickInWorld

#        Description: Determines whether a message is broadcasted to the entire server when a

#                     player gets kicked.

#        Default:     0 - (Disabled)

#                     1 - (Enabled)

ShowKickInWorld = 0

#     ShowMuteInWorld

#        Description: Determines whether a message is broadcasted to the entire server when a

#                     player gets muted.

#        Default:     0 - (Disabled)

#                     1 - (Enabled)

ShowMuteInWorld = 0

#

#     ShowBanInWorld

#        Description: Determines whether a message is broadcasted to the entire server when a

#                     player gets banned.

#        Default:     0 - (Disabled)

#                     1 - (Enabled)

ShowBanInWorld = 0

#

#     RecordUpdateTimeDiffInterval

#        Description: Time (in milliseconds) update time diff is written to the log file.

#                     Update diff can be used as a performance indicator. Diff < 300: good

#                     performance. Diff > 600 bad performance, may be caused by high CPU usage.

#        Default:     60000 - (Enabled, 1 minute)

#                     0     - (Disabled)

RecordUpdateTimeDiffInterval = 60000

#

#     MinRecordUpdateTimeDiff

#        Description: Only record update time diff which is greater than this value.

#        Default:     100

MinRecordUpdateTimeDiff = 100

#

#     PlayerStart.String

#        Description: String to be displayed at first login of newly created characters.

#         Default:    "" - (Disabled)

PlayerStart.String = ""

#

#     LevelReq.Trade

#        Description: Level requirement for characters to be able to trade.

#        Default:     1

LevelReq.Trade = 1

#

#     LevelReq.Ticket

#        Description: Level requirement for characters to be able to write tickets.

#        Default:     1

LevelReq.Ticket = 1

#

#     LevelReq.Auction

#        Description: Level requirement for characters to be able to use the auction house.

#        Default:     1

LevelReq.Auction = 1

#

#     LevelReq.Mail

#        Description: Level requirement for characters to be able to send and receive mails.

#        Default:     1

LevelReq.Mail = 1

#

#     PlayerDump.DisallowPaths

#        Description: Disallow using paths in PlayerDump output files

#        Default:     1

PlayerDump.DisallowPaths = 1

#

#     PlayerDump.DisallowOverwrite

#        Description: Disallow overwriting existing files with PlayerDump

#        Default:     1

PlayerDump.DisallowOverwrite = 1

#

#     UI.ShowQuestLevelsInDialogs

#        Description: Show quest levels next to quest titles in UI dialogs

#        Example:     [13] Westfall Stew

#        Default:     0  - (Do not show)

UI.ShowQuestLevelsInDialogs = 0

#

#     Calculate.Creature.Zone.Area.Data

#        Description: Calculate at loading creature zoneId / areaId and save in creature table (WARNING: SLOW WORLD SERVER STARTUP)

#        Default:     0  - (Do not show)

Calculate.Creature.Zone.Area.Data = 0

#

#     Calculate.Gameoject.Zone.Area.Data

#        Description: Calculate at loading gameobject zoneId / areaId and save in gameobject table (WARNING: SLOW WORLD SERVER STARTUP)

#        Default:     0  - (Do not show)

Calculate.Gameoject.Zone.Area.Data = 0

#

#     NoGrayAggro

#        Description: Gray mobs will not aggro players above/below some levels

#                     NoGrayAggro.Above: If player is at this level or above, gray mobs will not attack

#                     NoGrayAggro.Below: If player is at this level or below, gray mobs will not attack

#        Example:     You can for example make players free from gray until they reach level 30.

#                     Then gray will start to attack them, until they reach max level (80 for example):

#                     NoGrayAggro.Above = 80

#                     NoGrayAggro.Below = 29

#        Default: 0 - (Blizzlike)

#

NoGrayAggro.Above = 0

NoGrayAggro.Below = 0

#

#    PreventRenameCharacterOnCustomization

#        Description: If option is set to 1, player can not rename the character in character customization.

#                     Applies to all character customization commands.

#        Default:     0 - (Disabled, character can be renamed in Character Customization)

#                     1 - (Enabled, character can not be renamed in Character Customization)

#

PreventRenameCharacterOnCustomization = 0

#

###################################################################################################

标签:

推荐阅读

今日关注:魔兽worldserver.conf服务端配置文件说明第四段

STATSLIMITS 统计系统设置 Stats Limits Enable Description:Enableordisablestatssystem Default:0-Disa

瑞幸咖啡:第一季度营收44.37亿元,同比增长84.5%

鞭牛士5月2日消息,瑞幸咖啡公布截至3月31日的2023年第一季度财报。财报显示,瑞幸咖啡第一季度总净营收为44 36

五一档这么短的赛道,一部喜剧实现了票房逆袭

2023年5月2日刊 | 总第3223期2023年五一档,过去了3天时间,档期大盘收入10 53亿元。其中,《长空之王》

港股异动 | 雅天妮集团(00789)复牌涨近75% 控股股东拟悉售股权 控股权或易主

雅天妮集团(00789)今日复盘,盘中一度涨近75%。截至发稿,涨60 32%,报0 101港元,成交额137 51万港元。

环球要闻:乌度卡表示不想加入只满足于进季后赛的球队,引发火箭高层共鸣

乌度卡表示不想加入只满足于进季后赛的球队,引发火箭高层共鸣,火箭队,脚伤势,美国篮球,伊姆·乌度卡,2022-

猜您喜欢

【版权及免责声明】凡注明"转载来源"的作品,均转载自其它媒体,转载目的在于传递更多的信息,并不代表本网赞同其观点和对其真实性负责。亚洲娱乐网倡导尊重与保护知识产权,如发现本站文章存在内容、版权或其它问题,烦请联系。 联系方式:8 86 239 5@qq.com,我们将及时沟通与处理。

时尚